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SPOLYTICS

Calibrated win, scoreline & player statistical probabilities — MLB, soccer & esports

Calibrated sports probabilities for people who check the math — graded in public.

Brier 0.200 · 60 games graded (last 7 days) · walk-forward validated · no odds, ever

0.200Brier score (lower is better)649games graded in public (all time)69.4%right so farsee the full report →
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Today's Sports Overview

Accuracy 69.4%Brier 0.200649 games scoredValidation report

Live games, upcoming matchups, and analytics — all in one place.

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Spolytics Engine

v2.0

Every probability here is computed by our own engine, from event data rather than repackaged odds or someone else's projections. v2.0 makes soccer the core with per-league models refit weekly, and new simulators are validated in shadow before they count.

  • It does not start from odds

    Most published probabilities are reverse-engineered from market prices. The engine never takes odds as an input; every number is computed from event data alone.

  • Markets cannot contradict each other

    From v2.0, soccer result, totals, BTTS and margin all come off one scoreline distribution. Nothing is computed market by market, so two numbers cannot disagree.

  • New models run in shadow first

    A new engine such as the shot-level simulation runs and is graded daily, but stays at weight 0 with no effect on screen until it beats the existing model.

  • Probabilities are locked at publication

    The first value shown becomes the graded record. A later model change never rewrites a past prediction.

  • It re-grades itself every morning

    Every finished game is scored and the calibration coefficients are refit. Losing predictions stay in the sample.

  • Shadow Player Probabilities are validated too

    After v2.0, soccer anytime scorer, shot and shots-on-target props are also computed and graded daily on the shot-level simulator. They also run in shadow at weight 0 and do not appear until they beat the incumbent.

  • No single signal can flip a call

    Injuries, form, xG, park and umpire adjustments are each capped at ±4-6% and thin samples are pulled toward the mean. An implausible live value is withheld rather than shown.

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